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・ Zoo Holdings Group
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Zoo Keeper
・ Zoo Keeper (video game)
・ Zoo Kericho F.C.
・ Zoo key
・ Zoo Lake
・ Zoo Legacy
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・ Zoo Licensing Act 1981
・ Zoo Magazine
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Zoo Keeper : ウィキペディア英語版
Zoo Keeper

''Zoo Keeper'' is a tile-matching puzzle video game developed for the Web by Robot Communications and later ported to the Nintendo DS by Japanese video game publisher Success. The game was then brought to American and European shores by Ignition Entertainment, and has since been released for iOS and Android devices under the title ''Zookeeper DX Touch Edition'' by Kiteretsu.〔(【引用サイトリンク】title=ZOOKEEPER DX Touch Edition iPhone Game Info )〕〔(【引用サイトリンク】title=Zookeeper DX Touch Edition Android Game Marketplace Entry )
In Japan, before the release for Nintendo DS, Success released this game for Game Boy Advance and PlayStation 2 with alternative name ''Zooo''. The PlayStation 2 version of this game was later released in Europe by 505 Game Street under the title ''Zoo Puzzle''.
==Gameplay==
The objective of ''Zoo Keeper'' is to remove the animal tiles that fill up the screen by aligning three or more in a row or column.〔Instruction Booklet p. 13〕 Levels ends when a pre-determined number of each animal tile has been removed.
Tiles are aligned by swapping ones adjacent to each other. If this causes a line of three or more matching tiles to form, the tiles stay in their new position and the matching tiles are removed. If no line of three or more matching tiles is formed the tiles revert to their original position. Lines can be horizontal or vertical, and combinations can cause many lines disappear at the same time.
When tiles disappear, any tiles above them on the screen fall down to fill the space. If this results in a further line of three, this line also disappears. This is called a 'chain'.
On the DS version the upper screen shows a favourite animal,〔Instruction Booklet p. 11〕 for which captures generate increased points. It utilises touch screen operation and the opportunity to battle another DS owner. Other versions allow two players to play at once on one screen.
Although the game registers a maximum of five tiles in a row, the player can get (six, seven, or eight in a row in Zoo Keeper ).
One very important aspect that sets ''Zoo Keeper'' apart from ''Bejeweled'' and its many clones is the ability to switch tiles while another move is still 'in progress'. This allows the player to set up chains, or to 'fake' chains by creating multiple rows of three in quick succession.
If no moves are available the screen is reset, but the clock keeps ticking. Similarly while chains are formed after a level is cleared the clock keeps ticking though the player is locked out from playing.
One challenge when playing ''Zoo Keeper'' is the inability to find a valid move. To combat this, players can use the "binoculars" tool to show the position of any unmade moves.〔Instruction Booklet p. 14〕
At any time during the game, a Special Panel may appear. This is a tile which quickly flicks through all animal types giving it a flashing effect. Tapping on this tile will cause it to stop on one of the animals and all tiles of this type will be instantly removed from the screen.〔 A very rare phenomenon is where a row of three Special Panels is made. The result is a rainbow-like animation of the tiles and the word 'Revolution' appearing on the screen. 1,000,000 bonus points are rewarded when this happens.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Zoo Keeper」の詳細全文を読む



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